Showing posts with label Infantry. Show all posts
Showing posts with label Infantry. Show all posts

Tuesday, July 3, 2012

Incoming - Heavy Mortar Platoon


Fresh off the painting table, a platoon of 4.2" Heavy Mortars complete with command observers and PIAT   team. At this stage I feel like I am getting the hang of painting infantry as I painted these all up ready to base in an afternoon. For my next batch of infantry I must try picking out pouches and webbing in a different colour and getting insignia patches on shoulders.

I must work out a way to capture better detail in the face


The motivation behind the mortars was smoke. However I have now used them twice and yet to fire smoke with them. In terms on offensive power they are not really able to recoup their cost having only take out one 8-Rad. That said the forces they have been fielded against have been fully armored, they should be more effective against infantry and half tracks. In the long run if it turns out that all they do is drop smoke from time to time I will switch them out for their smaller 3" brethren whom cost quite a bit less.

Tuesday, June 26, 2012

Fighting the Monday Knights

In an effort to get some practice in with my British I have been hunting around for a club with regular Flames of War players. After a little searching I found the Monday Knights Gaming Club with their Melbourne group  not to far from where I live. After organising a game on their forums a couple of weeks ago I went along last night to one of their regular meetings.

Straight off the bat I was very impressed with the friendly and jovial atmosphere. The majority of the club was planing the big final battle of their tank ace campaign but they still took the time to introduce themselves and make me feel welcome. Over the course of the night I managed to get in two games.




The first game was against a German Armored company which included about nine or ten Panzers, a small unit of infantry and limited air support. Despite destroying the majority of Panzers the result was a 4-3 loss as I wasn't fast enough moving on the rear objective and he easily captured it. There was a brief moment where I could have won by breaking his company but I am happy with the massive destruction or German armor.

Sherman tanks surround the Panzers

The second game was also against Germans, this time an Armored SS company including two Panthers, eight Stugs, two 8-Rads and recon infantry. The missing was dust up and my fortune here was that the first turn assault into my infantry by four Stugs resulted in one bogging on the way in, bailing two in the combat and then the last breaking (despite the re-roll for a near by company commander). From there with some fortune and helpful assistance of a my Typhoon I was able to take out the Panthers and just hang onto my objective long enough for the Churchills and Shermans to clean up the battle field. The end result was a 6-1 victory by breaking the German Company.

As closing thoughts I am reconsidering what I include in a list, the heavy mortars while able to provide smoke, spent all their time dropping rounds onto tanks with low success only managing to take out one 8-Rad. Additionally the infantry had a hard time dealing with tanks, the were pretty safe from the shooting but generally unable to effectively return fire. If my purpose for the mortars is only to provide smoke then I may be better off taking the 3" man packed version for 30 points less. Either way I need to invest into some Better Anti-tank defenses perhaps a small unit of 6 pounders.

Thursday, May 24, 2012

Infantry Complete

British Rifle Company

After about four weeks of painting I now have a legally playable force with a HQ and two core platoons. The process of painting them defiantly accelerated towards the end when I had a whole platoon tacked to sticks and I started to build up a nice rhythm. All laid out, like they are above, it does feel like quite an achievement but I am still very excited about the tanks. In fact I have already started and will be posting pictures of my first Churchill Infantry Tank very soon.

Friday, May 11, 2012

The Infantry

My first platoon as well as the Company HQ are now complete and I am quite happy with the results. It is hard to get lots of nice detail into something 15mm high and also tricky to stay within the lines.

Infantry Platoon with Company Command

I tried a few things on the first batches of infantry, most important was whether to base them and then paint them or paint them and then base them.This is especially pertinent considering that a Flames of war base could have five infantry on it and bases require puttying to get them looking nice not just some sand and flock. After attempting both options I have settled with painting them off the base, but with four or five attached to a stick, as it is far to fiddly to paint in among five infantry men.

Full Infantry Platoon with Company HQ

I decided to go with a desert theme as I had initially wanted to do a mid war North Africa list but settled with late war to increase the available player pool. As such my army isn't based upon a real unit or company from North Africa and will probably spend most of its time fighting on Europe themed battle fields.

Thursday, May 3, 2012

Step One - The Maths


My first challenge is coming up with a simple list that I can quickly assemble and paint, so for simplicity sake my first army will be based on the generic “V3 Forces” British Rifle Company. This means that I need one Company HQ, two Rifle Platoons and then I can add a variety of support teams such as tanks, weapons teams and artillery. Thankfully last weekend I managed to pick up a second Late War British Rifle Platoon so when combined with what I already own I now have the models to field a legal army.
British PIAT Team in Desert Fatigues - My first completed infantry stand

This totals around 20 stands of infantry and 80 individual men. Initial experimentation has shown I can paint about 5 models an hour plus prep, basing and touch up time so I can expect the infantry to take approximately 16-20 hours to complete. At around 6-7 hours of painting a week I hope to have them done in two to three weeks. With a total time of 12 weeks available this will leave me in good steed to ensure that I can get some support units painted and have time to spare for touch ups, a practice game and the development of a transport system.

So with the mathematics under my belt time to button down and get painting.