Straight off the bat I was very impressed with the friendly and jovial atmosphere. The majority of the club was planing the big final battle of their tank ace campaign but they still took the time to introduce themselves and make me feel welcome. Over the course of the night I managed to get in two games.
The first game was against a German Armored company which included about nine or ten Panzers, a small unit of infantry and limited air support. Despite destroying the majority of Panzers the result was a 4-3 loss as I wasn't fast enough moving on the rear objective and he easily captured it. There was a brief moment where I could have won by breaking his company but I am happy with the massive destruction or German armor.
|Sherman tanks surround the Panzers|
The second game was also against Germans, this time an Armored SS company including two Panthers, eight Stugs, two 8-Rads and recon infantry. The missing was dust up and my fortune here was that the first turn assault into my infantry by four Stugs resulted in one bogging on the way in, bailing two in the combat and then the last breaking (despite the re-roll for a near by company commander). From there with some fortune and helpful assistance of a my Typhoon I was able to take out the Panthers and just hang onto my objective long enough for the Churchills and Shermans to clean up the battle field. The end result was a 6-1 victory by breaking the German Company.
As closing thoughts I am reconsidering what I include in a list, the heavy mortars while able to provide smoke, spent all their time dropping rounds onto tanks with low success only managing to take out one 8-Rad. Additionally the infantry had a hard time dealing with tanks, the were pretty safe from the shooting but generally unable to effectively return fire. If my purpose for the mortars is only to provide smoke then I may be better off taking the 3" man packed version for 30 points less. Either way I need to invest into some Better Anti-tank defenses perhaps a small unit of 6 pounders.